Wednesday, October 23, 2019

Cyborg-Identity

The thesis statement of the paper is â€Å"the ability of the human beings to change identities in a technology-dominated world has blurred the boundaries between original identity and the digital identity†. This topic is very important from the perspective of human computer interaction and computer science today. The humans are not only able to create multiple identities on the internet, but they are also able to interact with others being in a transmutable identity. This paper will explain how these boundaries have been blurred and what joys of artifice can a person enjoy through making multiple identities on the internet.With the introduction of social networking systems in the past few years, the Cyborg identity is becoming more of a reality than a myth. The line between being the person himself and adopting another identity is getting blurred with the introduction of new technologies. Cyborg: a Metaphor? With the combination of hardware, software and internet, the cyborg identity can be identified as one of the most visible figures of the cybernetic age. Cyborg is a biological being with another identity or a kinetic state that can be adopted easily when switching between environments.This could only be achieved through technological augmentation. Although the kinetic state of a cyborg identity is not real and can be referred to as virtual reality, but it allows one to escape from the physical constraints and confinement of the body and recreate a new digital identity through the use of graphics, three-dimensional technology, internet, hardware and a combination of software. The use of these devices and concepts has not only allowed the humans to create their cyborg identities, but also to experience new worlds and environments through that identity.With the global adoption of the World Wide Web, the cyborg identity has evolved strategically in our imaginations as a metaphor of the 21st Century. According to Kevin Warwick, humans have now become cyb orgs through conducting a series of ground breaking experiments and innovations. Kevin Warwick, who is a professor of robotics and cybernetics, believes that the humans have got the power to change their identity in the virtual world where time and place does not matter (Stephen).Transforming into another identity can cost nothing to the humans. They just need to register on the virtual worlds on the internet, design their new identity and just start interacting with the environment. This ease of identity transformation could have never perceived in the past. However, cyborg can now never be used as a metaphor as cyborgs now exist (Nishant). The Ease of Transforming It was never thought that humans could be identified as cyborgs and it was not even imagined that becoming a cyborg would be so easy and free of cost.For a cyborg experience, a person just has to connect to the internet, register himself on the website, create an avatar and then the human is ready to experience a digital body and physique. Most of the websites do not even require any payment to register the users while the others which are more secure require as little payment as US$ 5. To design the identity and the physical look of the cyborg in the virtual world, a number of software are available which are very easy to use. Transforming the identity is now a requirement for the business professionals as well as the youngsters who want to socialize in their social circle.A person is required to switch to his digital identity when making payments online and when getting involved in the digital transaction on the internet. Cyborg is now a mechanism that is crucial for the survival of urban human beings (Nishant). A person is not required to take classes or lessons for creating a digital identity in the 21st Century, nor are billions of dollars required to get transformed. Switching identity to and fro the digital world and the real world is much easier and cheaper than it was though in the past.Te chnological breakthroughs have allowed this ease of switching to the digital identity. The capabilities and the abilities that are learnt by the cyborg in one of the identities can be used in other identity efficiently and effectively in today’s world. These aspects of the digital identity are blurring the boundaries between the self being and the different digital identities. Artifice through Graphics In social networking websites and virtual worlds, the use of virtual bodies and digital identities are getting more and more common.According to the academics at Massachusetts Institute of Technology, the humans are just a year away from being able to download their consciousness into the computers (Land). The humans have the power to design different bodies, control them and change them whenever they want through the use of graphic software. The digital appearance of the humans might not be the same as the real appearance. This is why a person is said to be creating a differen t identity through the use of internet. The new identity over the internet is an artificial identity which may not resemble the real identity of a person.The personal attributes such as the name, weight, skin color, hair color, eyes, nose and built might be differently represented over the internet. The Boundaries between Fact and Fiction The humans have the power to intermingle fact and fiction as they have got the power to generate new identities and transform to a form of machine. The interaction with other digital humans over the internet might just be based on lies and the identity may be based on fiction. Different cultures and the aspects of nature that do not even exist in reality can be designed in the virtual worlds.The boundaries between fact and fiction have also blurred with the advent of digital identities. Human and computer interaction has been increased at a rate that was never imagined. Instead of interacting with the real world, an urban person spends most of the time on computers and internet in the virtual worlds. With the boundaries between fact and fiction diminishing over the internet, the new generation might not even be aware of the real world as all the interactions are taking place in the virtual world.With redefinition of the sense of one’s own body in a world changed by culture and technology, the humans are more likely to experience fiction than facts. The humans might like to live in the world of fantasy than in the real world. According to Nishant, this may make us the things that we have created (Nishant). An example is that a person who is gay might fulfill his fantasies on the internet through creating a digital identity and interacting with other men. In real life the person might be very scared of the society and afraid of others to fulfill his fantasies (Dennis). DehumanizingWith the help of social networking websites such as Facebook. com Web 2. 0 applications like activeworlds. com and secondlife. com, the person is able to create a different identity which is unreal. These websites and application are forcing the humans to dehumanize and get involved in computer devices and software most of the time (Land). While the person is switched to the digital identity, he feels that he is living in a cyborg dream. Everything is unreal and still feels real. Most of the interaction today in the youngsters is done on social community websites such as Facebook.com and myspace. com. Profiles are the identifiers of these humans which contain the physical attribute and pictorial attributes. These profiles can be unreal as well as there are no checks done to prevent unrealism. The attributes such as name, gender and age can be misrepresented on the internet to consumer unfair advantage over the other (Liff). The advances in technology and the movement towards cybernetic humans have forced us to ignore many issues that will be faced by the computer experts in the future. ConclusionIt has been revealed in th e discussion that the ability of the human beings to change identities in a technology-dominated world has blurred the boundaries between original identity and the digital identity. A human is started is be identified through the digital identity and this identity now plays a crucial part in the life of a human. Works Cited Dennis, C. â€Å"Gay, Queer, and Cyborg: the performance of identity in a transglobal age. † Discourse: Studies in the Cultural Politics of Education 22. 3 (2001): 297-309. Grey, J. â€Å"Human-Computer Interaction in Life Drawing, a Fine Artist’s Perspective.† Proceedings of the Sixth International Conference on Information Visualisation (IV’02). The Computer Society, 2002. Land, C. â€Å"Book Review : How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. † Information Technology & People 14. 1 (2001): 350. Liff, S. â€Å"Book Review : Virtual Gender: Technology, Consumption and Identity. † Information Technology & People 16. 4 (2003): 484-486. Nishant, S. â€Å"Material cyborgs; asserted boundaries. † European Journal of English Studies 12. 2 (2008): 211-225. Stephen, K. I, Cyborg. University of Illinois Press, 2004.

Tuesday, October 22, 2019

t-box case study

t-box case study Faika Seda MORALIMBA- 2013310101641. Briefly explain how T-box revolutionizes the traditional product approach in the apparel industry. Do you think that this is a reasonable risk to take? Why? Why not?T-box was created by the top management team of Boyner Group in 2003. Boyner Group is the largest non-food retailer in Turkey since 1981. The group sells famous local and international brands of apparel, accessories, cosmetics and home appliances. Boyner Group targets middle-upper and upper income levels with a classic taste of fashion with high-class brands such as Network, Alt„Â ±ny„Â ±ld„Â ±z and Fabrika. In contrast with Boyner, T-box targets a younger market with a hip taste and a morbid sense of humor. T-box transforms textile products into fast moving consumer goods (FMCG), moving beyond the traditional understanding that clothes and accessories are rather in the shopping goods category. It became convenience good. Its target market volume is large, distribution i s very extensive.English: Logo of the clothing brand Cure ApparelPrices are not expensive.They wanted to create a new market and decided to treat the products under the clothing brand T-box as if they were Fast Moving Consumer Goods. Small packages which are fit in a hand, easy to carry especially for travel purposes, low priced products such as headbands, wallets, lighters and condoms at the cash desk has also allowed the brand to be perceived as "last minute, immediate purchase" brand and most importantly to support the FMCG image of the so-called fashion products, making them similar to the packaged fruit juices, toilet papers or house cleaning supplies lined up on a supermarket shelf.The approach to the design of packaging and the presentation of the packs at the point of purchase had a great effect on sales.The other step of revolution is that 1 euro/cent exists in the package of the...

Monday, October 21, 2019

Technology Essays - Database, Database Theory, Pointer, Free Essays

Technology Essays - Database, Database Theory, Pointer, Free Essays Technology Background The Technology Needs Survey (TNS) software program developed at HSC/XRE was originally intended to provide a convenient vehicle by which the office?s engineers and scientists could enter and edit environmental, safety and occupational health (ESOH) needs data into a database. The program provided an interface that allowed the user to answer, or revise answers, to questions regarding the nature of the ESOH technology needs of the customer. The database was originally installed on a local area network (LAN) shared by the technical members of the HSC/XRE office. The data in the database was used, in part, to rank the severity, impact and importance of technology needs throughout the Air Force. HSC/XRE performed substantial analysis on the data prior to its presentation to the ESOH TPIPT, Air Staff and others. Consequently, the database itself became a dumping ground for temporary tables, queries and reports that were generated "on the fly" over time. The structure of the underlying database is simple, as shown in Figure 1. The numerous queries, reports and tables that are antidotal artifacts in the database are distractions to the underlying structure, and should be removed. Creation of the Tri-Service TNS Database for FY97 The source data for the FY97 Tri-Service TNS database came from four sources: ? US Navy, by way of four MS WORD documents (segmented by pillar) ? US Army, by way of a TNS database that had been exported from a version of the software modified by the US Army and/or their contractors ? USAF FY96 TNS database ? last year?s USAF database, with needs updated as required ? USAF FY97 TNS database ? current year?s new USAF technology, policy and training needs The tasking from the HSC/XRE office was to consolidate the four data sources into a single database and provide it to representatives of the Joint Engineering Management Panel (JEMP) on or before 31 Dec, 1996. Such a database would be known as the Tri-Service TNS Database for FY97. Technical Issues The USAF FY97 database was considered the target into which the other three data sets were to be consolidated. At this point in time (Dec, 1996), the FY97 database still contained "T-numbers", rather than Tag integers. It appeared that there were printing difficulties with T-numbers in the Tag field, so they were removed, and added as a prefix to the need Title. In their place, sequential integers, beginning with 3000, were placed in the Tag field. Next, the Navy needs, which consisted of 807 needs in four word documents, were manually added to the FY97 database using the TNS software. This was a two man-day effort by a program support individual. All attempts to successfully print all US Army needs failed. Most needs contained a data value that exceeded TNS?s a single print page. A bug in TNS causes the first page to be printed OK; then, subsequent lines are printed, one per page. It was decided that the US Army database would be provided to the government as-is, with a suggestion that the government obtain the US Army?s TNS version to see if the bug had been fixed by the Army. The final step was to export the USAF FY96 TNS database, and import it into the FY97 database. This presented something called the "Match Table Problem." The Match table in TNS contains three columns ? the need number, a category, and a pointer. Depending upon the category, the category would represent a unique primary POC, technical POC, potential user, regulation or contaminant. These pointers are not uniquely generated; therefore, a primary POC with a pointer of 4254 might point to Smith in the FY96 database, while a primary POC with a pointer of 4254 might point to Jones in the FY97 database. The same corruption was possible for regulations and contaminants, as well. To resolve this problem, it was determined that the set of pointers in the FY97 database did not exceed 5000 for POC, regulations and contaminants. Consequently, the pointers in the Match table of the FY96 database were incremented by 5000, as were their corresponding targets in the POC, Regulation and Contamination tables. This assured that there would be no overlap between the two databases. The FY96 database was imported successfully into the FY97 database.

Sunday, October 20, 2019

Solution to Underage Drinking essays

Solution to Underage Drinking essays It is a Friday night. A group of seniors in high school are headed to a field party after a long week of school. Before arriving, they stop at a convenience store to buy some beer. The clerk asks for their identification and one teenager uses a cheaply made fake id to purchase the alcohol. The group gets to the party and drinks with their other thirty classmates until the function is busted up by the cops. The cops check for designated drivers, and tell everyone to go home without making any arrests. The group of seniors are thankful to not be in trouble and go to sleep thinking about the party on Saturday. U.S. law states that the minimum drinking age is 21. Yet, every weekend thousands of kids under this age are breaking this law. The big question is why? Yes, some of these underage age drinkers buy alcohol because they like the taste or because they enjoy the feeling it gives them, although, they are not the majority. The majority choose to drink because they think it looks cool or because they enjoy rebelling authority ( Department of Health and Human Services. 163,164). Throughout history, people have always wanted what they could not have. When applying this to alcohol, the higher the drinking age, the more people under this age are going to try and obtain it. Lawmakers changed the minimum drinking age back in 1978 from 18 to 21, thinking that the older you are, the more responsible you are. Yet, these lawmakers didnt take into account that responsibility comes with experience and teaching, not just age. The solution to less problems with alcohol does not lie with absti nence until the age of 21, but with teaching people how to drink responsibly at a younger age. The U.S. has the highest minimum drinking age in the world, and only four other nations have minimums over 18(Legal Drinking Age). The countries who have minimums over 18 all have exceptions to their laws. Most count ...

Saturday, October 19, 2019

Comparison between the Book and the Film Revolutionary Road Essay

Comparison between the Book and the Film Revolutionary Road - Essay Example The film off course has lots of deviations from the novel but bears many similarities also. When a celebrated literary piece influences or is incorporated in a film, it ought to bear some similarities and dissimilarities that compels the film to launch into a platform where the comparison and the criticism with respect to the literary piece is performed from which it has been influenced , interpreted or incorporated. Thesis Statement The novel ‘Revolutionary Road’ and the film incorporated from it together stand as a complementary and compact phenomena elevating the mind of the readers and audience. Reading the novel and watching the film complete the experience which makes the soul uplifted. Yet, there are differences between the novel and the film incorporated from it. This essay intends to explore and discuss the comparison on the ground of the difference in perception operating in the novel and the film. The Comparison The film lacked the superfluity of emotions whic h the language in the novel created. However in representation of the characters also, there is a vast difference. In the novel, the character of April Wheeler seems to be gaining more sympathy of the readers for the decision and dilemma she undergoes regarding her decision with her unborn child. In the film, this same character is presented as a self-centred and passive woman without proper emotions.

Friday, October 18, 2019

Microeconomics Essay Example | Topics and Well Written Essays - 500 words - 19

Microeconomics - Essay Example The exchange rate at which the two currencies will be exchanging in the forward contract at the preset future date is fixed and thus the investor is saved from the risk of adverse exchange rate movements. This method eliminates the downside risk but also puts a cap on the profits that could have been received if the exchange rate moved favourably instead of unfavourably. The Purchasing Power Parity is an important concept which links prices, exchange rates and inflation. ‘Three versions of PPP have traditionally been used in the literature.’ (Clark, Bartolini, Bayoumi & Symansky, 1994) These versions include the law of one price, absolute PPP and relative PPP. ‘In relative terms, PPP says that exchange rate move in line with the interest rate differential.’ (Rochon & Vernengo, 2001) On the long-term basis, the lower the inflation the more the currency appreciates and the higher the rate of inflation the greater is the magnitude of the currency’s depreciation. In terms of the of the Ireland and US, the exchange rate went down from $1/â‚ ¬0.70 to $1/â‚ ¬0.65 for the US dollar indicating the depreciation of US dollar in terms of Euro and hence signalling inflation in the US market. On the other side of the picture an appreciation of the Euro signifies low inflation and high growth in the Irish market. In terms of the goods the US dollar could buy â‚ ¬ 0.7 worth of goods one year back and now it can afford only â‚ ¬ 0.65 for the same dollar. Thus the US dollar depreciated indicating inflation in the US market and showing an appreciation of the

Plan for obesity Essay Example | Topics and Well Written Essays - 750 words

Plan for obesity - Essay Example Simple explanation to the effect is that during 1950s and 1960s towards 1970s through to 1980s, the world treated to less advanced technology and family systems that reiterated the importance of parental care during growth and development of children. Currently, almost every parent involves in income generating activities and has limited time to socialize and provide direction to children on issues related to diets and technological use. For clear understanding of the concept of obesity and its causes, it is important to consider the principles of Social psychology theory. Social psychologists have interest in studying factors within societies that make people behave, imagine, think, believe and act in the way they do in the presence of others and relative to social contexts. Social psychology help in exploring the change in the relationship between parents and their children and the impact of such as far as childhood obesity is concerned. In the past when economic situations were bearable, and parents did not have to work for more than twelve hours daily, obesity was term identical to any sphere of social structure including medical field. This probably was due to the closeness of parents to their children that enabled opportunity for parents to regulate activities of their children. In the years before 1980s, parents ensured that their children played and consumed healthy meals. Technological advancement that is c urrently responsible for high presence of processed ready food materials was also absent or minimal. Currently, economic difficulties have forced parents to work for longer hours and sparing little time to socialize with their children to provide guidance on healthy food consumption, physical practices and sustainable use of technological entertainment materials like televisions, computers, and play stations among others. That disconnection between parents and children has exposed the latter to unsorted advertisements about food materials,